Marking 20 years after Guitar Hero first launched in North America, giving players everywhere the tools to become a rock star. Not in reality, though you'd be hard-pressed telling that someone who's nailed the epic four-minute instrumental break before an enthusiastic living-room audience.
Created by the developers, Guitar Hero provided users with a guitar-shaped controller to match coloured notes moving along the screen synchronized to the music. Each riff mimicked specific notes, producing the sensation of a genuine performance.
Harmonix previously tried its hand with rhythm games before partnering with the publisher, later acquired by the gaming giant in 2006. Together, they laid the foundations for an unlikely billion-dollar series that had a remarkable impact for many musicians included, showcasing classic groups to millions of younger players.
Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the early budgetary hurdles of licensing the songs – despite the fact the first two games primarily featured rerecorded tracks.
“We rerecorded every song because the cost prohibitive,” he says. “Even with the necessary permissions alone, it proved nearly impossible. We couldn’t get acts such as legendary groups – RedOctane had virtually no money, and we were fairly certain the project would flop. But once Guitar Hero became a hit, and record sales airtime increased, all artists desired to be in.”
He adds: “One of the amazing things was the number of mothers and fathers reached out expressing gratitude for introducing their children to the songs they loved. It evolved into a multigenerational phenomenon.”
Classic Rock Finds a New Audience
Northern Irish blues-rock band one featured act included their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls the way the game revived classic rock back into vogue: “The game offered a larger, new demographic. Generally this had been seen as outdated material, but then when it was featured on the game young people were finding it, abruptly it was cool. That legitimised the genre, eliminating the outdated label. It provided all our music a new life.”
In 2008, the band's debut album remained unreleased in the US, meaning Guitar Hero was a key medium for exposure for the group during their US tour opening for the rock giants. “Their crew had on Never Too Late during travel, and some of them knew us from Guitar Hero,” he notes.
Major Band Spin-offs Enduring Influence
Music's heavyweight names soon took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on each band’s catalogue and associated lore, visuals and legendary status. In the case of, the Aerosmith edition, reportedly to have made the band greater revenue than any of their records. It moved more than half a million units upon release, and sales of Aerosmith’s music saw an increase of up to 40% during an era when the music business was already collapsing.
Guitar Hero continues to inspire quick-handed dedication within the community. Recently, a streamer achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem made popular by the game – on Clone Hero, a freeware game with almost identical gameplay but an array of customisation options. This track is difficult even in expert mode, let alone performed at increased tempo while hitting a single one of the thousands of cues. The streamer claimed requiring nine months to accomplish.
“Guitar Hero is a fun, imaginary experience. Just as with Call of Duty, that doesn’t mean you ought to pick up actual weapons and go to war,” notes musician the artist.
The band previously completed a successful tour when their hit was featured in the third game, but Li says it made them widely recognized. “I recall the record label informing us that we were selling albums like crazy,” he says. “Popularity surged when we next toured, and we performed right ahead of top acts at the event.”
Indeed, the band's visibility from Guitar Hero was so immense that it has risked overshadow everything else the band has done. Last year, the track was used in promotional material for Despicable Me 4. “In the past I felt differently, but now I accept it,” Li says. “If you only listen to one DragonForce song, it’s totally cool – each person has a unique path in music and I’m glad we’ve been part of people’s lives”.
Enduring Impact of a Iconic Controller
The best marketing, be it for automobiles, clothes or games, goes further than selling something – it evokes a desire. Was the game able to harness this? “That’s exactly what we were aiming to achieve,” he confirms. “That thrill of being a music icon in the spotlight. Since the beginning, the creators believed there’s an instinctive urge to create songs, and they wanted to leverage innovation to allow people to participate”.
The majority installments were released in just a five-year period from 2005 to 2010, including derivative titles like DJ Hero, including a turntable controller, and Band Hero. Subsequently, the publisher’s interest on peripherals waned, aside from a brief comeback in 2015.
Games such as Clone Hero and newer releases have maintained the community alive, with expectations of something from the founders on the way. A new studio has entered work on their first music game. The initial creators are participating as special advisers. Are gamers prepared to welcome another game following Guitar Hero?
“Our team believed such titles might become like Madden allowing annual releases,” he remarks. “With abundant fresh tracks it could remain perennially popular, so I’ve always been optimistic. There’s no reason for it to persist for future fans.”